New boss mechanics Improved notification system Improved projectile allocation system Implemented traversable obstacles in Classic mode Improved procedural map...
Implemented a weapon proficiency system. Corrected the attribute values of weapon upgrades. Implemented visual effects for enemy reactions when hit by the playe...
Implemented a trail effect on the dash Implemented shadows on the player and enemies Implemented a unique special ability system for each playable class Fixed a...
General improvements to the line of sight More elaborate scenarios for Classic mode (with the insertion of ruins and other objects that affect movement mechanic...
Implemented the "aura" system as temporary buffs or permanent upgrades. Fixed the bug that caused the battle space against bosses to be restricted to the size o...
Added enemy stun system. Added system where certain enemies with low HP try to run away. Added animations for item drops. Added vsync setting. Fixed bug that ca...
- 100% functional "Classic" campaign - Implemented "Global Threat" system for automatic difficulty adjustment during matches - New weapons and projectiles for e...